February 22, 2012 – 14:32
The end of an era ? http://t.co/u4VF2QAJ
February 15, 2012 – 16:59
Let’s think further http://t.co/UcLd3XLI
When you’re inside an airport, shopping mall or retail store, a common way to figure out where you are is to look for a freestanding map directory or ask an employee for help. Starting today, with the release of Google Maps 6.0 for Android, that directory is brought to the palm of your hands, helping you determine where you are, what floor you’re on, and where to go indoors.See the Video here
November 29, 2011 – 09:22
I like when marketing is back to serve people instead of companies. Is it the return of the human voice ? I guess we will see more and more thoughts & comments in that regards. Let’s market great brands that are ready to improve people’s life.Why meaningful brands will matter ?
November 25, 2011 – 16:50
From Cnbeta; Survey on time people spend daily on microblogging, we can see from the graph nearly 5% weibo users are available online for more than 6 hours per day. While 42% mainstream users hang on 30mins to 60mins per day; 28% users contribute 1 to 3 hours, another 19% users less than 30 mins.
November 23, 2011 – 13:32
Yes, with Social Medias, the world has become more transparent than ever. The combination of digital & social has now brought a new mean for information.: transparency, but that could go with rumor, propaganda…
Since yesterday, Luo Yonghao ,a famous chinese blogger (and well respected english teacher) is making a big social media buzz , filming himself destroying publicly some fridges in front of the German manufacturer headquarters !
Interesting to notice how much silent the brand remains so far… I guess there was a way to answer, fight back in case of false claim, apologize, recognize…whatever!To me, this is another proof that with digital, marketing has to get back to listen to its clients. At least for one reason: when you are pro-active, you can stand with your own voice !
It reminds me when we had to convince brands to open their 1st internet website ! Today some brands have gain momentum in taking leadership amongst their peers (check the excellent L2 reports on digital index, is it time to set a risk ladder for being non-digital ? Yes ! Brands definitely needs to face their consumers & love them, for the good & for the worst: welcome to earned Medias !
The significance of “serious games” often doesn’t receive the merit it deserves. The first generation of gamers are now parents and are sharing digital games with the younger generation. But, we still need to convince our elderlies of its worth. Recently, the GM of a major gaming house production in Shanghai mentioned to me that allowing more time for gaming was a topic on both his professional and personal agenda. The theory that gaming can make a better world is an idea expressed by some specialists, including alternative reality pioneer Jane McGonigal. The unanimous success of the 2010 educational game Evoke, developed by the World Bank Institute and directed by McGonigal, proved the value of such games. Evoke was designed to empower young people all over the world, especially in Africa, to start solving urgent social problems like hunger, poverty and disease, and to develop real world ideas to address these challenges. The results speak for themselves. For the first time a “serious game” demonstrated how we could be involved in controlling our faith, seriously deconstructing common rules about the psychological changes we need to go through to support a world of change. Based on the evaluation of the program, 60 percent of sub-Saharan Africans reported that the game had a strong effect on thinking big thoughts about the future and 60 percent of players reported that the game influenced them to start something new. Recently, the New York Public Library began promoting Evoke on its website as a way to find and imagine the future. Should we use this “serious game” with brands to imagine future products? Digital utility is proving its worth. How do we better understand and anticipate future world challenges? Perhaps the answer is in “serious games”.
September 22, 2011 – 11:33
On my way to try a new place for my Sunday brunch, we ended in a b
rand new trendy place. Digital mad its way through when the menu came to be an ipad braught by the waitress with a quick “HowTo” (interesting detail making me think that ipad simplicity is not yet obvious to everyone)
Pleasant surprise for a tech addict like me at first but disappointing when it turns to be only static page scrolling !
In fact I was expecting a lot more from such a move. Could I access food pictures (very popular in Asia), could I see the chef in Action, with a webcam, his background, feels, thoughts, Could I learn about dished history, origins, what about the ingredients ? Where do they come from, where are they grown ?
Traceability could be of great use indeed, but even more obvious : directly ordering from the app. Registering my profile tweet it…etc !
Despite this touch of modernity & 10 minutes wait for the bill : I say YES, digital utility enhance life when life is ambitious. The most edgy tool becomes obsolete when its laking to transmit its paragon : richness of experience comes along with content & interaction.
Clever connected devices are now part of our daily life, do not forget the key is yet what we do with them !